“Being able to pinpoint where an enemy just spawned, or where a bullet pattern just spawned, really helps with that second-to-second immersion of the gameplay”įor example, we have haptics that are an entirely new dimension of nuanced expression, in terms of haptic feedback. So aside from the obvious increase in processing power - which has allowed us to really push the fidelity and the flair of a lot of our particle effects that we’re known for and just really bring that richness to the experience - there’s a lot of very specific hardware possibilities that have become possible with the DualSense controller. And we’ve been fortunate, with the PS5 and Returnal, to be focusing exclusively on maximizing the potential of this new hardware. When you’re doing multi-platform development, the weakest platform always becomes the lead platform in a way. Krueger: Yeah, keeping our eyes on the prize on the next generation, so to speak, is always very liberating. By focusing on the PS5, what were you able to achieve from a technical perspective? How did that empower your vision for the game? Q: To that point, Returnal is one of the few wholly PS5 exclusives we’ve seen so far, in that it’s not on PS4 as well. So we are taking all of those sensibilities of arcade-inspired games and really just cranking them up to 13 and taking them to the next level with the PS5 and with Returnal. We feel like Returnal is, in many ways, a natural continuation of that creative philosophy. From a creative standpoint, when I hear ‘arcade is dead,’ I can proudly say ‘long live the arcade.’ And I can say that, yes, we have built a heritage of these arcade-inspired experiences during the last two console generations. Maybe just the business model of making relatively small games with relatively big budgets, one could say. Harry Krueger: I think that statement of ‘arcade is dead’ was more just a commentary on the sign of the times. How, then, did you ultimately decide on pursuing this particular type of game with Returnal and what were some of the challenges in doing that? Question: Housemarque has a lineage of arcade-style games, but in 2017, the studio emphatically declared ‘arcade is dead’ as you shifted towards a new style of games. With all of that in mind, MobileSyrup sat down with game director Harry Krueger and narrative director Gregory Louden to get a better idea of what to expect from this intriguing PS5 title. All the while, Returnal‘s status as one of the few PlayStation 5 exclusives to date means it serves as an impressive showcase of the console’s technical capabilities. In other words, players will be dying often as they explore a procedurally generated alien world as space pilot Selene.
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